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Mobile Apps

Shipped to the App Store and Google Play, including the review process nobody warns you about.

What this covers

Getting an app built is the easy half. Getting it through App Store review, wiring subscriptions so they restore correctly, handling sign-in with Apple and Google, shipping updates without breaking existing users — that is where projects stall. We have done all of it for our own app, under our own developer account, including the rejections.

  • iOS
  • Android
  • Cross-platform apps

What’s included

iOS and Android

One codebase, two native builds, each behaving the way its platform expects.

Store submission

App Store Connect and Google Play Console: listings, screenshots, age ratings, data-safety declarations, review responses.

Subscriptions and purchases

In-app purchases, trials, restore, receipt validation and the server side that decides who is actually a paying customer.

Accounts and sign-in

Sign in with Apple, Google, email — implemented natively, not as a web page in a frame.

Releases

Versioned builds, TestFlight and internal testing tracks, and a release you can repeat without us.

How a project runs

  1. 01

    Discovery

    We work out what the software has to do for the business — not a feature list, the outcome. You get a written scope and a fixed quote.

  2. 02

    Design

    Interface and flow, designed on the screens people will really use. You see and approve it before a line of production code exists.

  3. 03

    Build

    Development in short, visible increments. You always have a working link, not a status report.

  4. 04

    Launch

    Domain, SSL, analytics, store submission, the lot. We handle the technical side; you handle your business.

  5. 05

    Support

    Monthly maintenance, updates and improvements — or a clean handover of the code and accounts if you would rather run it yourself.

Common questions

Do we need separate iOS and Android projects?
Usually not. We build cross-platform where it makes sense and drop to native code for the parts that genuinely need it — payments, sign-in, notifications.
Who owns the developer accounts?
You do. The app is published under your company’s Apple and Google accounts, so you are never locked out of your own product.
What if Apple rejects the app?
We answer the review team and fix it. Rejections are a normal part of shipping; the difference is knowing which guideline is actually being cited.

Have a project like this?

Send us a short description. You get a written scope and a fixed quote back.

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